
import { UtilsHelper } from "utils/position/UtilsHelper";
 
import { PositionHelper } from "utils/position/PositionHelper";
import { StationNetwork } from "GameLoop/Path/StationNetwork";
import { MinerialEntity } from "./MinerialEntity";
 


export abstract class OutMinerialEntity<T extends IOutMinerialMemory=IOutMinerialMemory,V extends IRoomModuleInitializer=IRoomModuleInitializer>  extends MinerialEntity<T,V>  
{
    public initAttributes(): void 
    {
        super.initAttributes();
        const nodememory = this.getNodeMemory();
        nodememory.type = "OutMinerialEntity";
    }
    public get region():string{
       
        return Memory.rooms[this._initializer.roomName].lord
        
    }
     
}
